Archive for the ‘Novels’ Category

This post continues my adventures in Self-Promotion. If you would like to read the first post on the subject, start here.

In case you were wondering, yes. I carry business cards. Some people may ask why, since I don’t provide a service or traditional product where I should need to be contacted directly. “Why not just do book signings?” I’ve been asked. Well, for one, I don’t have physical books on hand to do such. I’ve been researching print-on-demand through companies like Createspace or Lightningsource, but even then, carrying a ton of books around just to sign and hand out or sell isn’t feasible. What is? A business card.

Business cards are tiny. They’re just a sliver of card, they fit easily into a wallet or pocket. I can carry dozens of them at one time, and they don’t weigh me down.

Business cards make any encounter a potential for networking and sales. Never underestimate the power of networking–the person with whom you speak may not read your brand of fiction (or any fiction at all) but know someone who does. They could pass them along.

Business cards can make a sale even when you’re not around. I leave mine on community bulletin boards at work, at the grocery stores, with checks when I dine out.

Business cards can contain all the necessary information in a tiny package. While the front of the card has all the pretty colors and my brand (you know: “I’m In Your Universe, Exposing Your Brain.”), including a personal e-mail address and the address of my “publisher” Overlord M Press, the back is the real workhorse. It has the QR codes for Overlord M Press, and my author pages on Amazon and Smashwords.

Business cards are endlessly customizable. Use a little Google-fu and you can find hundreds of millions of places to get them. I used my own images (although I wasn’t terribly happy with the result, as the dark blue dropped out of the final printing) but overall they came out as I wanted them.

Business cards are cheap. They’re getting less and less expensive as more companies strive to print up a batch of quality-cardstock in order to secure your commerce for their other products.

What other products, you say? Well, T-shirts for one. I had one printed up that has my book cover on front and the aforementioned QR codes on the back. (This may not be an option if you’re paranoid about people following you with your camera, trying to scan the code. You are warned.) For me, my goal is to have a t-shirt for each of my books and novels and to choose the shirt to fit the venue. For example, if my stories about the American Revolution, In the Light of Liberty, were complete and published, I would make a shirt and wear it to the Gunmaker’s Fair I will be attending this weekend. Talk about networking without saying a word!

Don’t overlook the little powerhouse of the business card. You really can make it work for you if you are marketing on a budget.

 

From as early an age as I can recall, languages fascinated me. I grew up in a culturally-diverse corner of town—Italian, Korean, Spanish speakers all lived on the same block, within a few houses of one another, and my own family comes from a background that would make a mutt feel like a purebred. In high school, I took up Spanish and then later took German. In college, I took Russian courses. I had also spent considerable time in places, while serving in the Navy, where Spanish and Italian were the native tongues. Later, in college, Russian. For fun, I studied French, Gaelic, Tolkien’s Elvish and I even own a Klingon Dictionary.

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Then I began creating languages of my own to use in my stories—Omen-Eyes, Ennid the Havoc, the languages for the upcoming Dross* and alien races of the SHARC series of stories. In each of these, the language provides a “flavor” to differentiate the races/species and in just about every case, creates some type of conflict because of the limits of translation.

Here are a few things I learned about language while studying them:

Languages more often than not don’t feature a one-for-one translation. If it works out that way, you’re lucky. Some drop prepositions while others adopt gendered ones. Some (including English) drop implied verbs.

Example: There is a book on the table.

In Russian, their grammar prefers: On the table, there is a book. (Which, translated with the available words, would read: “On table, book.”)

In German, their sentence structure can be even more rigid. Subject-Verb-Everything Else for a statement, Verb-Subject-Everything Else for a question. Some throw their words all over the place, using inflection more than just structure to differentiate between a statement and a question (yes, that would be English. We English-speakers are language contortionists).

You went there.

Simple statement, although why someone would have to tell someone else where they went is beyond the scope of this blog.

You went there?

Connotes the idea of surprise that the subject “you” overstepped some boundary to get to that location, like the timid librarian stepping into a biker bar, where they clearly wouldn’t be wanted.

You went there?

This one is a little more snotty, and less of a question than pure derision. They don’t want an answer, they want to mock. The subject “you” ventured into some place that the one asking the question wouldn’t have set foot simply because it is beneath them.

(There’s a great episode of Jerry Seinfeld that uses this to great effect. Why would Jerry bring anything?)

Some have few words that can say a lot, and others use a lot of words for very little, and some languages encompass both. Russian is my favorite for this. On one hand, they can say “Tim tahm.” and mean “Tim is over there”, while to say “I like pets” they have to wrap their tongues around “Menay neravidtsa domoshnie zhivotniey.” (Bugs Bunny pokes fun at this concept too, in “Wackiki Wabbit”.)

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This may arise from the need to define the concept within the sentence that you are introducing it. We could say “The clear sky” but if the one listening is not familiar with the concept of “clear”, it may have to be expressed as: “It was a sky through which light may pass so objects on the other side or within the volume of the object may be seen without hindrance.” Now imagine that some of the words in the definition had to be defined, as those concepts were unfamiliar. See where the conflict in trying to explain things can arise? (Oppressive regimes might condone destruction or redefinition of terms and concepts to prevent someone from speaking about things that the government doesn’t want discussed. Sadly, a fairly recent phenomenon in our own history is to cripple free speech, open debate and discussion by hurling the invective “racist!” or “bigot!”–the equivalent of the playground “your mom!”– when no intelligent argument can be formed or respectfully conveyed.)

Then there are the concepts. We speakers of English are all familiar with hyperbole, exaggeration, metaphors. Imagine telling someone that your heart leapt for joy when you saw them coming. If they have no experience outside of the literal realm, they may start looking around their feet for a bloody organ bouncing around in the grass.

English uses very little of the mouth. We blow air out through our lips, puff out our cheeks, touch our tongue to the roof of our mouths but we tend to use so little of it. Other languages, like Russian, use all of those and add different “depths” of the mouth and throat to create their sounds. Some, like the fascinating Khoison family of tongues from Africa even feature pops and clicks. We have a couple of equivalents in English—you’ve probably heard it as “tsk-tsk” or when someone “clucks” their tongue.

And finally, some of the translations can be… funny… when brought over into English and vice versa. A “Nova” was a car model that didn’t do well in Spanish-speaking countries because, while it’s an astrological term in English, in Spanish it translates to “no-go.” And some names are pronounced the same way as some Russian terms. I’m not sure “The Queen of Country” would want to be known as “Fish” McEntire, and that jedi-in-training would be far less heroic if he’d been known as “Onion Skywalker.”

*Title subject to change

Two weeks ago I brought up several stories which I call my favorites, and that naturally brought me to the idea of influence. You hear the phrases bandied about often by any creative types–“I consider such-and-such my greatest influence”, as in “As a composer, I find Mozart and John Williams to be my greatest influences” for an example, or directors cite earlier movies that formed their interest in the silver screen.

Certainly, as a writer, I count many, many authors and stories among my influences. All writers generally do–after all, that initial exposure to tales that transport us to other worlds or realities far from our own personal experiences engender the desire in some readers to craft our own. Fredrik Pohl, Harlan Ellison, Harry Harrison, John Haldeman, Doyle, Tolkien, Lewis, Shakespeare etc. all count high on my list of literary inspirations.

But… what about other influences, such as music? Take my first example, with music above. I frequently listen to music while writing, matching the mood/tone with whatever I am trying to write. Umbra (and all of its previous iterations) came flying from my fingertips with an ample dose of Alice in Chains, early Nine Inch Nails and Soundgarden pounding in my ears. For my darker fantasy stories like “The Falconer and the Wolf“, one of my favorite bands to get me in the right atmosphere is Dead Can Dance. When sketching notes for The Light of Liberty, I turned to Barry Phillips and his version of “The World Turned Upside Down” along with other American Colonial period tunes.

Are there any more? Of course there are. Many people have incorporated their likes and hobbies into their writing. Some cozy mysteries, for example, are based around knitting. My character Ennid the Havoc and his escapades are influenced by my love of MMA (that’s Mixed Martial Arts for those not yet initiated into its primal awesomeness). My interest in genetics features heavily in Clones are People Two. Even if the things we like aren’t at the forfront, we sometimes insert it in small ways. I love goats (Casey, from Umbra), I think rhinos are awesome and I smith silver (both of which will appear in The Opal Necklace, release date TBD) and I’ve an interest in raptors and falconry.

It’s all very simple–EVERYTHING can be an influence on our creativity, and EVERYTHING should be. It’s from these somewhat disparate ideas and influences that some of our richest “juices” flow.

 

 

Quite recently, a writer friend who comes to me for advice told me that he is glad I have standards. I laughed, but denied that the standards were necessarily mine. They’re not, in fact, but the culmination of millennia of oral tradition and tales of heroes. Good stories hit on touchpoints, on lows and highs as they run their characters through the wringers of conflict, and games of emotional tug-of-war.

Stories that are stories have a basic skeleton, or hangar upon which they hang. I can liken this to fashion design. At the minimum, stories consist of words strung into sentences, piled into paragraphs. Think of the words/paragraphs as the fabric. If you are making a dress, for example, you have to follow a certain format—essentially a long garment that covers some fraction of the torso with some type of bodice or halter, of varying lengths of beyond-the-ankles to just covering the crotch.1 That statement itself implies that even though there is a basic structure, the format can encompass many shapes subject only to the designer’s imagination.2 Fashion designers learn the basics of dress construction and then learn how to play with the rules and create bizarre monstrosities only appealing to Lady Gaga… but it’s still a dress. irisvanherpencapriole-0780-682x1024[1].jpg

The writer is no different. He must know the rules and know them well before he can break them.

What is the framework, or hangar, for a story? Well, they have to have beginnings, middles and ends. All good stories have them. But just having these does not a story make. I can tell you about my day, which begins with me waking up, brushing my teeth, continues to the middle where I have lunch (sometimes by myself and sometimes I go out with my co-workers), or the end where I brush my teeth and go to bed. Is that a story? Not really. Nothing exciting happens, nothing that would make anyone feel that their time wasn’t wasted by me relating nothing more than a series of events.

So what else does it need? I hinted at it already—something exciting. Let’s say that instead of waking up and continuing my routine as normal, I had to stop at the bank and on that very day, the bank was robbed while I was in it. That’s exciting, sure (not that I ever want that to happen while I am at the bank, although I couldn’t tell you the last time I was actually in one). But okay, there was a bank robbery and I was there.

The story needs something else. It needs something unexpected to happen. That element, if nothing else, can become the whole reason the story exists, the single point on which the whole story hangs. Let’s keep the above scenario and set it up. Say I am someone of strict routine, who is never late and never varies from that safe, comfortable routine. Only this morning I realized I forgot to deposit the paycheck in the bank and I wrote a check for the mortgage and mailed it yesterday, so if I don’t get funds in the account it will mess everything up. So I am irritated, because I’ve got to stop at the bank (which further messes up my routine and ticks me off even more), and then the customer in front of me is taking a while and leaning in to talk to a distraught-looking teller, and I just have to get moving, and when I vent my frustration uncharacteristically, the customer in front of me turns around just enough to show me his gun, and instead of running or screaming like a frightened little social justice snowflake at the sight of a firearm, I pick up the teller’s ten pound marble nameplate, whack the guy on the head and step over his unconscious body so I can deposit my check with the flabbergasted teller and get on my way.

Where does a story like that get started? It could start with the routine, to establish that I am a creature of habit who is likely to fly off the handle and do odd things when I experience disruptions, reiterating that the routine is tantamount to my happiness, and therefore the desire is to remain in it.3 It could start with my discovery of that item that changes the direction of my day. It has a middle where the tension builds as I come across the bank robber, which also lends itself to a hint at what the twist will be like—something going on with the money in the bank. It ends when I’ve dealt with him and taken steps to repair the normalcy I crave.

Plenty of writers and those who teach creative writing will tell me I am wrong, or I haven’t covered all of the criteria. That’s okay, we all have different ways of seeing the same thing. I will recommend several of these learned individuals who have published good frameworks for stories. They are:

  • Joseph Campbell’s works. Must-reads, all of them, for any writer.campbell-joseph-the-hero-with-a-thousand-faces[1].jpg
  • Victoria Lynn Schmidt’s 45 Master Characters. Not so much for the characters, but the priceless section in the second half of the book on the Masculine (based heavily on Campbell) and Feminine Journeys.thN6LAS0EA.jpg
  • Blake Snyder’s Save the Cat! Yes, it’s a book on screenwriting, but a quick, fun and informative read.save-the-cat[1].jpg

The last two especially have been priceless tools for me. I don’t necessarily write to their format, but when I’ve hit a slump or something feels like it’s missing in my story, I will hold up the scenes to their framework and I usually see that they are skewed to one end or the other (or both!) and ask myself if the “stages” they spell out lend any ideas to new scenes that would help tie the bookends together. I’ve never come away not having a new scene or two that move the story more coherently. Next time you write or read a story (or watch a movie) that seems to drag, or be too talky, or seems incoherent, it could be because it’s missing something from the framework that helps to make it a true story and not just a series of loosely-related or random events.

(By the way, years ago I ran my tied-for-first favorite movie of all time,4 The Road Warrior, through Schmidt’s/Campbell’s Masculine Journey and the story rocks it, dead on. Can’t get any better than that.)

1Originally I wanted to say that reached to the thighs but modern fashions have shortened the dress to some fairly revealing lengths… or not to length, as the case would be.

2I have to wonder from where some of their imaginations spring…

3For the record, I am not OCD. At least not most of the time. My closet is about the only place where I have standards. No wire hangers. Nothing but black hangers, all the same shape and size. Call me ‘hangerist’ if you like.

4What’s the other? Fury Road, of course. George Miller is a master director, and a lot can be learned about storytelling from him.

I’ve been far too long away from my entries, but my recent experiences with muzzleloaders merits a mention or two.

Among my myriad projects is the series I am planning and outlining based on the late American Colonial period, from the French and Indian War all the way up to the Treaty of Paris in 1783. Anyone who knows me knows that I love to write from experience–granted, I am NOT hoping that the world will collapse in an apocalypse so I can work through all of the situations I have and am putting Vera, Shaw and the rest of the Umbra crew through, but I’ve put plenty of r0unds through the firearms or similar arms that I mention in the novel.

So… working on Light of Liberty impressed upon me to fill a void. If I’m going to have Emory, Lucas and Seth setting the British Regulars in their (primitive) sights, I’m going to have to try this myself.

Luckily for me, I live very close to a few black powder enthusiasts, some willing to part with a little time and expertise with an author eager to listen and absorb.

The black powder beauty I got to fire was a 54 caliber double trigger model, similar to the one in the photograph:

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With proper instruction in the safety measures and steps to load and fire, I have to say I’ve got a much deeper appreciation for our Founding Fathers going through the steps to do so. All the accoutrement needed, like a full “possibles bag”, powder horns or flasks, cartridge boxes, the heft of the rifle itself could take a toll on men marching through the woods (not to mention their subsistence gear!). After all that, it was a bear to load up and fire.

Anyone who has fired modern weapons may not understand that loading and firing is a relatively simple set of actions. For flintlock, not so much. Some may say they’re simple, but there are a lot of them, and messing up a step is easy to do! For example, there is a tool for removing the ball just in case you forget to add the powder[1]. Adding too much/too little powder isn’t catastrophic, but wasteful, especially when you consider the value and difficulty in obtaining quantities of black powder.

And… it’s messy and stinky. VERY stinky. Along with any proper firearms instruction, there is a session on cleaning. Black powder firearms seem to get filthy quickly. By my fifth shot, ramming the ball and wadding home took a lot of shoulder-power to get it through the yuck that was filling up the lands and grooves[2]. Lit black powder is also quite corrosive, and a good firearm can be rendered wonky (that’s MY term) by even a short period of neglect. So cleaning is essentially. Those who couldn’t stop and clean their weapons often, such as Continental soldiers, might use smaller balls and slightly thicker wadding to compensate.

As my instructor put it, “One has to wonder how the Indians lost, considering how long it took for the militia and British regulars to reload.”

So again, I reiterate how much more respect I have for those who relied on these weapons, especially those who could load and fire 3-4 times a minute!

(In case you were wondering, I made a few decent shots at 100 yards, including on the line between the 10 and the X. Not bad for someone who never shot a black powder rifle before.)

[1] Shockingly enough, I did NOT do this, although I fully expected to do so after my instructor warned me that this could happen. Because, you know, that’s what happens.

[2] Lands and grooves make up the rifling that gives the rifle their names. If they don’t have rifling, they are smoothbores.

So yesterday was the 239th anniversary of the greatest day in American history (and yes, even over October 19, 1781–we don’t celebrate that date, do we?!). So, being that I live quite close, I decided to spend the day in our nation’s capital. Of course, on that day there wasn’t a Washington, DC at all–only a swampy area (it felt like that yesterday after the furious downpour!) I enjoyed my day anyway, spending time with the Founding Fathers (and Mother, as Abigail Adams was there as well), and especially enjoyed viewing those glorious documents in the Archives Rotunda by which we established this great country of ours. Not all was well, as when I arrived home I found my notes on The Light of Liberty, particularly swathes of the brainstorming I accomplished on the Metro regarding the younger brother in the odd Groff family, have essentially dissolved. But I did have chats with a few knowledgable folks and their conversations stuck with me long enough so I could get my reactions down when I reached dry land (and paper!).
So to all Americans and those who choose to share in our celebrations, I hope that your Independence Day had been quite amazing and eventful in the positive connotation of the word! 

Don’t let these be your notes. Use protection!

DISCLAIMER: Unapologetic Spoilers (If you read on, don’t blame me. You’ve been warned)

My obsession with the post-apocalypse began decades ago with George Miller’s genre-defining films, and the Wasteland and Fallout video games. Enough so, that last year (2014) I published two collections that feature some post-apoc stories (“Treasure” in Morsels and the “Ain’t No Coffee” chapter of Melange[1]) as well as a PA mystery novel, Umbra.

They pale in comparison to the mighty prosthetic strength of George Miller.

Completely skeptical in many arenas, I had been hearing about Fury Road for years, when it was an on-again, off-again project for the Happy Feet / Witches of Eastwick / Babe, Pig in the City director. He explored anime as a possible avenue, and there were brief rumors about Shia LeBouf taking the role of Max’s kid (I’m glad he failed that experiment with Indiana Jones instead). I also wasn’t sure what to make of a Mad Max who wasn’t going to be played by Mel Gibson. Remake after remake shows they don’t often get better, and most of the time are worse for all of the gimmicks and none of the story-meat.

So, I watched the trailers, and wasn’t completely turned off. Good sign.

First, the movie NEVER LETS UP. There are scarce moments to breathe, and the “slow” points in the movie don’t really drop its pace. Like downshifting, but the car is still rolling a pace that could snap your neck if you braked too hard. Except for an extremely short introduction in the very beginning (rather like The Road Warrior, but without the montage) you are dumped into the chase. Period. Miller is a master of showing, not telling, with only one very tiny, practically gasped “info-dump”. Otherwise, you glean the narrative organically as the story unfolds through action. This IS a car/rig movie, however, so those of you who just wanted to see souped-up, weaponized and apocalyptisized (yes, I just made that up) versions of vintage cars, look no further.

It also gives no quarter—just when you thought you came up for air, you find yourself smothered in dust cloud. Not everyone gets the happy ending, and one of the most heart-breaking moments in the movie comes in one of these gasps.

Anyway…

Storytellers and directors, take note: THIS is the way to do strong women in movies. Don’t insert them where they don’t belong just to 1) appeal to a young female audience and 2) bring sex incidentally into a film. Not that there’s any sex involved, at least not overtly, and not in the act of pleasure kind of way. Mostly, it’s for procreation. Or lack of. (the chastity belts worn by the brides are positively feral looking, although I think I would have kept it on until I reached my destination. Talk about your rape deterrant!). Believe it or not, there is a tiny romance subplot between a bride and one of the half-life War boys, and it’s handled a little too roughly to start, but it “moves” into its own. But the women here are strong, supportive and determined to escape and survive without having to be glammed up to do it. I could easily see myself as one of the Vuvalini (assuming I would want to survive in a post-apocalypse).

A few gimmicky moments exist to play up on the 3D version of the film (most notably the shot near the end with the guitar and the flying steering wheel), but these can be forgiven. George Miller always did have a little fun in his films, with the odd juxtaposition of the ultra-violent and quirky humor (see the exchange between Papagallo and the Mechanic).

Was there a soundtrack? Yes, there was, but the frenetic energy is so pervasive that the “music” is lost. Except for one well-placed, drop-of-the-bass dub invasion. Thanks, Junkie XL.

There are plenty of moments that call back the older movies, such as when Max, wielding a short-barreled side-by-side shotgun goes to blow some guy’s hand off and the round fizzles.[2] There is a moment when one of the brides is playing with the innards of a music box.[3] Hugh Keays-Byrne, as everyone who knows Mad Max knows, played the Toecutter in that film.[4]

Toecutter2-1

There’s even a momentary, overt nod to another director’s film, The Dark Crystal, by having people on long stilts very much reminiscent of the landstriders ridden by Jen and Kira (don’t have a still from MM:FR, so if you want to see it, BUY A TICKET!!!!).

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Count on George Miller to introduce characters with medical issues and/or prosthetics. We know the post-apoc “look” which he created in The Road Warrior went on to infect 80’s hair bands with the feathers and football gear as armor, but his inclusions called on his former career as an emergency room physician. In Mad Max it was the young cop forced to use the electrolarynx after his chase of the Nightrider leaves him with a shard of windshield glass in his throat. In the second, the most notable is the Mechanic, not confined to a wheelchair but held aloft by a cherry-picker like device cobbled together to get him around the equipment. In the third, there is Master-Blaster, a duo whose brain makes up for his lack of stature, and the brawn of which he rides to make up for his weakness for which he serves (and loves) paternally. Then, there is this movie, when it becomes a staple. Imperator Furiosa is the first notable, with her prosthetic arm, and Immortan Joe of course, but then there are the myriads of those with tumors and missing limbs, etc.

Tom Hardy’s Max is an extremely worthy successor to Mel Gibson’s Officer Rockatansky.[5] There’s more than a little nod to Bane there, George, in his and Immortan Joe’s get-ups.[6] Enough said.

latest Hugh-Keays-ByrneImmortan-Joe-Mad-Max-Fury-Road

So, this one is already going to be on my shelf the moment it is released on Blu-Ray.

AND… I have heard there is already a second/fifth one planned, called Mad Max: The Wasteland. I, for one, am looking forward to it

 

 

[1] Which are available for free on Smashwords, and possibly Amazon if they caught up. Read them and let me know what you think!

[2] From The Road Warrior, during the rig battle, when Max discovers the shell he picked up in the beginning of the movie from the dead man on the “Meek Shall Inherit” truck is a dud.

[3] Also from The Road Warrior, and also during the beginning after the battle with Wez, when he finds the music movement and later gives to the Feral Kid.

[4] Calling up of course that George Miller borrows actors from his own movies as well. I address this in another post, here.

[5] That name shows up, by the way, in House of God, Samuel Shem’s novel about a teaching hospital. George Miller finished medical school before he became a director, so might have some interest in reading that novel. Coincidence? I leave you to decide.

[6] Then again, isn’t Bane a little more “Road Warrior” than “Batman” anyway?

I fight through the gila monsters, hordes of raiders and a few desert dwellers, turning them all into a thin, red paste in order to retain my claim to the treasure tucked carefully away inside my backpack.  I’ve been waiting for this for ALMOST 30 YEARS!  At last, the prize is mine!

As I reach my cozy little bunker, far away from the radiation zones where my Geiger counter sits silent instead of clacking away, the excitement and tension are palpable in the cloistered air.  Booting up the old kitbashed Commodore 64, I remove the carefully wrapped package, pop in the disk and proceed to install WASTELAND 2.

*****************************

So I purchased this some time ago, but my writing schedule did not permit me to play it.  I admit freely that I can be easily sucked into playing a video game for hours, but I have plenty of self-discipline to not let it turn me into the freak that lives off of cheese puffs and Mountain Dew in their mother’s basement whose only exposure is a trip to answer the door when the UPS or FedEx guy drops off that special collector’s edition Mad Meltdown Mayhem III.  However, I had been eagerly awaiting this one, as stated, for 30 YEARS!  Not that the Fallout series wasn’t fabulous (all of the games are), but Wasteland was the one that got me started, back in the day.  I was a young girl then, and when my brother bought the game and installed it on his Commodore 64 (two disks, double-sided, had to be copied*), I couldn’t wait to get my fingers on that keyboard.

And so it is…

First, I made a team loosely based on my characters from Umbra.  [The following may contain some SPOILERS, if you haven’t read the novel or played either of the games.]  There’s Shaw with his beard and boonie, Mance with his youthful stature and mussed hair, without the robes he wore in the novel, however.  And there’s Vera.  I am absolutely delighted to say that within three minutes of starting the game, she had her goat following her.  Now, Aberforth isn’t Casey, but I can’t get everything I want.  And to round out the team, I included hefty meatsmasher Deergut to give my team a little heavy weapons and brute force.  Deergut wasn’t in Umbra, but he will showing up in one of the sequels…

 WL2 Umbra

It was nice to see the “old faces” in the game, namely General Vargas (‘Snake’), Angela Death**, Thrasher and Hell Razor, and sadly, Ace as a corpse. Makes me wonder who else I am going to see***…

What also got me excited was that they tried to stay true to the locations, as well.  The Ag Center map is much like the map from the original Wasteland, with its desk area at the front, the long corridor in the center and the two garden areas off to the side, complete with the satellite dishes. The Ranger Center, now moved to the Citadel where they originally fought off hordes of evil nuns, even has the museum room with the Secpass in the display. (I guess the Quasar key you found there was left behind at Cochise.)

As for the soundtrack, they get extra kudos for bringing in Mark Morgan who created the music for Fallout 1 & 2.  Anyone who reads me knows I am very picky about soundtracks for games/movies like these, but I can’t say enough about Mark Morgan’s work. “Radiation Storm”, the track played during the Vault Dweller‘s trip to The Glow, still gives me the chills when I hear it.  Talk about creeptastic.  If anything, I am looking to progress through the game not just for the storyline and entertainment of playing an RPG, but for the music Morgan brings to the game.

I was really happy to be playing an isometric style game.  I loved the original Wasteland with its sprite-ful overhead view and the combat screens with portraits and descriptors (note that ‘thin, red paste’ I inserted above. And don’t forget to bring the blood sausage!), and I really grew to love the visuals of Fallout.  This game is no different, giving it a retro but not too retro feel.  I am able to accomplish a lot of tactics that I enjoyed setting up, like the crouch and headshot (headshots! woot!) for my sniper in order to get the ‘party’ started, and I like the ambush function.  My only gripe with that feature, however, is that they ALL shoot/aim for the same target on the ambush.  I wouldn’t mind having a simple “wait” so that my sniper, for example, could use her turn on the high-value targets instead of the fodder that can be cleaned up with a club or a simple burst from an SMG when they wander into firing range.  If they change this in an update (which they may already have, but my internet connection is spotty so getting the old computer to a place to DL them is a trip rather than a normal occurence), I will be one happy camper.

I could go on and on, but I think a full play-through will be necessary, and probably more than one, since the very beginning of the game sets it up for multiple playthroughs with different outcomes.  I’ve been having a grand time getting in an hour of gametime a day, so I see this one keeping my schedule occupied for quite a while.  So far, I am going to give the game 4-1/2 out of 5 mushroom clouds.

 

*This was done so that changes made during gameplay were maintained throughout the world, something few if any other games did at the time.  You couldn’t go blow a place up, leave the local map and come back to find everything intact.  Your actions mattered.  This is fairly standard now, but a lot of credit goes to the developers for the persistence of behavior and consequences in Wasteland.  Of course, if I wanted to play the same area over again, I could make another copy of that side of the disk and play ‘fresh’.  I suspect that was how a lot of people, myself included, got their Rangers absurdly high promotions.

**Minor break in continuity, if you had the Strategy Guide from the original Wasteland like I do (yes, I still have my copy).  Angela gets fatally gutted and they leave her behind, and SOMEONE is an android.  Good reading though.

***I hope the reference to the ‘blue woman’ is actually ‘purple’ and happens to be Charmaine, one of my favorite characters from the original game.

It’s FINISHED.  The Opal Necklace is finished.

That’s right, my NaNoWriMo torture time is finally over.  What I ended up with was one great big, steaming pile of verbal crap.  (See, Hemingway, you were right!)

Not literally, of course.  Not the ‘steaming part’, anyway.

However, this one is going to go simmer on the back burner in hopes that I can take the excrement and somehow magically convert it into a savory pot of tasty sauce. Or at least an edible one.

By ignoring the manuscript for, say, a month or two, I can come back to it with a fresh eye. I have my technical specialists who look over some of the aspects (thanks Dave and Greg!) but as for the entire thing, I need to step away from it and pretend I am reading it for the first time.

I’ve also been reading Syd Field’s books, in particular the one on Screenwriter Problem Solving.

Anyone who tells you that novels/plays/screenplays are different… well, they’re correct. They ARE different, but only in nuance. They should all convey the story by showing, not telling (c’mon, I know you’ve heard that one a thousand times before), and even the stage play benefits by minimizing the exposition and the talking heads* doing nothing but droning on alone or at one another. I think it was Blake Snyder of Save the Cat! fame who said if you have to have some exposition, at least bury it in the characters doing something exciting (paraphrasing here).

HOWEVER, saying that a novelist cannot benefit from research into how a screenplay is constructed would be the biggest crime of all. After all, screenplays are three-act structures and the same pacing of good films is really the target that I am aiming for. (I don’t particularly like to read rambling, whatever happens, happens kind of fiction, and I don’t like to write it either.)  Everything in the first two acts of the story builds up to the climax, contributing to the resolution and finale. I like to write out all of my scenes on index cards and “marry them” up with the points on Syd Field’s Paradigm. It’s a fantastic way to see where I might be spending too much time in the setup, for example, or rushing my ending in just a couple of pages. Last thing I need is my reader to go looking for missing pages at the end of the book because the conclusion felt so unsatisfyingly short. While I am not suggesting that all books should end up like ready-to-film, there are plenty of lessons to be learned from the tension and conflict suggestions I’ve already found in Syd Field’s books.

 

*Someone I once knew happened to rape the whole graphic novel medium by having his characters do little more than talk to each other for the length of the comic, while lounging around.  Mediocre art aside, one particular excruciating page had 16 FACES of back and forth conversation depicting indiscernable facial expression changes, and just their heads. It is called a ‘graphic novel’ for a reason, for heaven’s sake!

Thank goodness that one is not indicative of all graphic novels.  There are quite a few which had no words at all, but the story couldn’t be more brilliantly clearer because the action in the artwork conveyed the entire thrust.  Talk about your “show, don’t tell”!

Umbra

Posted: May 3, 2014 in Novels, Post-Apocalypse, Science Fiction

Finally gracing the electrons of the Internet it’s… It’s…

(Cue the Monty Python’s Flying Circus Theme*)

Not!

It’s Umbra, several years in the making. Sort of. It officially got an entire re-write this year with some massive edits and some technical tweaking. This story resembles so little of the original draft that I could probably write an entirely new and different story from the original notes.

So here it is, in all its post-Apoc glory.

Hope you enjoy!

I’ll be back this time next week to add a real blogpost, one pertaining to my next project.