Posts Tagged ‘wasteland 2’

DISCLAIMER: Unapologetic Spoilers (If you read on, don’t blame me. You’ve been warned)

My obsession with the post-apocalypse began decades ago with George Miller’s genre-defining films, and the Wasteland and Fallout video games. Enough so, that last year (2014) I published two collections that feature some post-apoc stories (“Treasure” in Morsels and the “Ain’t No Coffee” chapter of Melange[1]) as well as a PA mystery novel, Umbra.

They pale in comparison to the mighty prosthetic strength of George Miller.

Completely skeptical in many arenas, I had been hearing about Fury Road for years, when it was an on-again, off-again project for the Happy Feet / Witches of Eastwick / Babe, Pig in the City director. He explored anime as a possible avenue, and there were brief rumors about Shia LeBouf taking the role of Max’s kid (I’m glad he failed that experiment with Indiana Jones instead). I also wasn’t sure what to make of a Mad Max who wasn’t going to be played by Mel Gibson. Remake after remake shows they don’t often get better, and most of the time are worse for all of the gimmicks and none of the story-meat.

So, I watched the trailers, and wasn’t completely turned off. Good sign.

First, the movie NEVER LETS UP. There are scarce moments to breathe, and the “slow” points in the movie don’t really drop its pace. Like downshifting, but the car is still rolling a pace that could snap your neck if you braked too hard. Except for an extremely short introduction in the very beginning (rather like The Road Warrior, but without the montage) you are dumped into the chase. Period. Miller is a master of showing, not telling, with only one very tiny, practically gasped “info-dump”. Otherwise, you glean the narrative organically as the story unfolds through action. This IS a car/rig movie, however, so those of you who just wanted to see souped-up, weaponized and apocalyptisized (yes, I just made that up) versions of vintage cars, look no further.

It also gives no quarter—just when you thought you came up for air, you find yourself smothered in dust cloud. Not everyone gets the happy ending, and one of the most heart-breaking moments in the movie comes in one of these gasps.

Anyway…

Storytellers and directors, take note: THIS is the way to do strong women in movies. Don’t insert them where they don’t belong just to 1) appeal to a young female audience and 2) bring sex incidentally into a film. Not that there’s any sex involved, at least not overtly, and not in the act of pleasure kind of way. Mostly, it’s for procreation. Or lack of. (the chastity belts worn by the brides are positively feral looking, although I think I would have kept it on until I reached my destination. Talk about your rape deterrant!). Believe it or not, there is a tiny romance subplot between a bride and one of the half-life War boys, and it’s handled a little too roughly to start, but it “moves” into its own. But the women here are strong, supportive and determined to escape and survive without having to be glammed up to do it. I could easily see myself as one of the Vuvalini (assuming I would want to survive in a post-apocalypse).

A few gimmicky moments exist to play up on the 3D version of the film (most notably the shot near the end with the guitar and the flying steering wheel), but these can be forgiven. George Miller always did have a little fun in his films, with the odd juxtaposition of the ultra-violent and quirky humor (see the exchange between Papagallo and the Mechanic).

Was there a soundtrack? Yes, there was, but the frenetic energy is so pervasive that the “music” is lost. Except for one well-placed, drop-of-the-bass dub invasion. Thanks, Junkie XL.

There are plenty of moments that call back the older movies, such as when Max, wielding a short-barreled side-by-side shotgun goes to blow some guy’s hand off and the round fizzles.[2] There is a moment when one of the brides is playing with the innards of a music box.[3] Hugh Keays-Byrne, as everyone who knows Mad Max knows, played the Toecutter in that film.[4]

Toecutter2-1

There’s even a momentary, overt nod to another director’s film, The Dark Crystal, by having people on long stilts very much reminiscent of the landstriders ridden by Jen and Kira (don’t have a still from MM:FR, so if you want to see it, BUY A TICKET!!!!).

1610895a.jpg

Count on George Miller to introduce characters with medical issues and/or prosthetics. We know the post-apoc “look” which he created in The Road Warrior went on to infect 80’s hair bands with the feathers and football gear as armor, but his inclusions called on his former career as an emergency room physician. In Mad Max it was the young cop forced to use the electrolarynx after his chase of the Nightrider leaves him with a shard of windshield glass in his throat. In the second, the most notable is the Mechanic, not confined to a wheelchair but held aloft by a cherry-picker like device cobbled together to get him around the equipment. In the third, there is Master-Blaster, a duo whose brain makes up for his lack of stature, and the brawn of which he rides to make up for his weakness for which he serves (and loves) paternally. Then, there is this movie, when it becomes a staple. Imperator Furiosa is the first notable, with her prosthetic arm, and Immortan Joe of course, but then there are the myriads of those with tumors and missing limbs, etc.

Tom Hardy’s Max is an extremely worthy successor to Mel Gibson’s Officer Rockatansky.[5] There’s more than a little nod to Bane there, George, in his and Immortan Joe’s get-ups.[6] Enough said.

latest Hugh-Keays-ByrneImmortan-Joe-Mad-Max-Fury-Road

So, this one is already going to be on my shelf the moment it is released on Blu-Ray.

AND… I have heard there is already a second/fifth one planned, called Mad Max: The Wasteland. I, for one, am looking forward to it

 

 

[1] Which are available for free on Smashwords, and possibly Amazon if they caught up. Read them and let me know what you think!

[2] From The Road Warrior, during the rig battle, when Max discovers the shell he picked up in the beginning of the movie from the dead man on the “Meek Shall Inherit” truck is a dud.

[3] Also from The Road Warrior, and also during the beginning after the battle with Wez, when he finds the music movement and later gives to the Feral Kid.

[4] Calling up of course that George Miller borrows actors from his own movies as well. I address this in another post, here.

[5] That name shows up, by the way, in House of God, Samuel Shem’s novel about a teaching hospital. George Miller finished medical school before he became a director, so might have some interest in reading that novel. Coincidence? I leave you to decide.

[6] Then again, isn’t Bane a little more “Road Warrior” than “Batman” anyway?

I fight through the gila monsters, hordes of raiders and a few desert dwellers, turning them all into a thin, red paste in order to retain my claim to the treasure tucked carefully away inside my backpack.  I’ve been waiting for this for ALMOST 30 YEARS!  At last, the prize is mine!

As I reach my cozy little bunker, far away from the radiation zones where my Geiger counter sits silent instead of clacking away, the excitement and tension are palpable in the cloistered air.  Booting up the old kitbashed Commodore 64, I remove the carefully wrapped package, pop in the disk and proceed to install WASTELAND 2.

*****************************

So I purchased this some time ago, but my writing schedule did not permit me to play it.  I admit freely that I can be easily sucked into playing a video game for hours, but I have plenty of self-discipline to not let it turn me into the freak that lives off of cheese puffs and Mountain Dew in their mother’s basement whose only exposure is a trip to answer the door when the UPS or FedEx guy drops off that special collector’s edition Mad Meltdown Mayhem III.  However, I had been eagerly awaiting this one, as stated, for 30 YEARS!  Not that the Fallout series wasn’t fabulous (all of the games are), but Wasteland was the one that got me started, back in the day.  I was a young girl then, and when my brother bought the game and installed it on his Commodore 64 (two disks, double-sided, had to be copied*), I couldn’t wait to get my fingers on that keyboard.

And so it is…

First, I made a team loosely based on my characters from Umbra.  [The following may contain some SPOILERS, if you haven’t read the novel or played either of the games.]  There’s Shaw with his beard and boonie, Mance with his youthful stature and mussed hair, without the robes he wore in the novel, however.  And there’s Vera.  I am absolutely delighted to say that within three minutes of starting the game, she had her goat following her.  Now, Aberforth isn’t Casey, but I can’t get everything I want.  And to round out the team, I included hefty meatsmasher Deergut to give my team a little heavy weapons and brute force.  Deergut wasn’t in Umbra, but he will showing up in one of the sequels…

 WL2 Umbra

It was nice to see the “old faces” in the game, namely General Vargas (‘Snake’), Angela Death**, Thrasher and Hell Razor, and sadly, Ace as a corpse. Makes me wonder who else I am going to see***…

What also got me excited was that they tried to stay true to the locations, as well.  The Ag Center map is much like the map from the original Wasteland, with its desk area at the front, the long corridor in the center and the two garden areas off to the side, complete with the satellite dishes. The Ranger Center, now moved to the Citadel where they originally fought off hordes of evil nuns, even has the museum room with the Secpass in the display. (I guess the Quasar key you found there was left behind at Cochise.)

As for the soundtrack, they get extra kudos for bringing in Mark Morgan who created the music for Fallout 1 & 2.  Anyone who reads me knows I am very picky about soundtracks for games/movies like these, but I can’t say enough about Mark Morgan’s work. “Radiation Storm”, the track played during the Vault Dweller‘s trip to The Glow, still gives me the chills when I hear it.  Talk about creeptastic.  If anything, I am looking to progress through the game not just for the storyline and entertainment of playing an RPG, but for the music Morgan brings to the game.

I was really happy to be playing an isometric style game.  I loved the original Wasteland with its sprite-ful overhead view and the combat screens with portraits and descriptors (note that ‘thin, red paste’ I inserted above. And don’t forget to bring the blood sausage!), and I really grew to love the visuals of Fallout.  This game is no different, giving it a retro but not too retro feel.  I am able to accomplish a lot of tactics that I enjoyed setting up, like the crouch and headshot (headshots! woot!) for my sniper in order to get the ‘party’ started, and I like the ambush function.  My only gripe with that feature, however, is that they ALL shoot/aim for the same target on the ambush.  I wouldn’t mind having a simple “wait” so that my sniper, for example, could use her turn on the high-value targets instead of the fodder that can be cleaned up with a club or a simple burst from an SMG when they wander into firing range.  If they change this in an update (which they may already have, but my internet connection is spotty so getting the old computer to a place to DL them is a trip rather than a normal occurence), I will be one happy camper.

I could go on and on, but I think a full play-through will be necessary, and probably more than one, since the very beginning of the game sets it up for multiple playthroughs with different outcomes.  I’ve been having a grand time getting in an hour of gametime a day, so I see this one keeping my schedule occupied for quite a while.  So far, I am going to give the game 4-1/2 out of 5 mushroom clouds.

 

*This was done so that changes made during gameplay were maintained throughout the world, something few if any other games did at the time.  You couldn’t go blow a place up, leave the local map and come back to find everything intact.  Your actions mattered.  This is fairly standard now, but a lot of credit goes to the developers for the persistence of behavior and consequences in Wasteland.  Of course, if I wanted to play the same area over again, I could make another copy of that side of the disk and play ‘fresh’.  I suspect that was how a lot of people, myself included, got their Rangers absurdly high promotions.

**Minor break in continuity, if you had the Strategy Guide from the original Wasteland like I do (yes, I still have my copy).  Angela gets fatally gutted and they leave her behind, and SOMEONE is an android.  Good reading though.

***I hope the reference to the ‘blue woman’ is actually ‘purple’ and happens to be Charmaine, one of my favorite characters from the original game.

…at least for a lot of publishers of entertainment media these days. Fallout 3 certainly made post-apocalyptia ‘cool’ again with its first-person-shooter RPG stylings. Tim Burton is lending his name to relative newcomer Shane Acker with what looks to be the seriously promising ‘9‘ (not to be confused with some other movie called ‘Nine’ mind you). Hell, even Oprah Winfrey put her guaranteed-bestseller mark on The Road which is headed for the theaters soon. At least one other movie slated for next year with Denzel Washington already confused people into thinking of it as a Fallout movie (The Book of Eli). All well and good, I say, for those people (such as myself) who couldn’t get enough of it during their childhood, when the only mainstream armageddon around was Mad Max, The Road Warrior and Wasteland (Electronic Arts video game).

So what about those older titles? Mad Max. Now there’s a gem of a title. While not explicitly post-apocalypse [actually more of a dystopia, but more on that subject at a later date], Mad Max gave birth to the detritus-clad punks on hastily refurbished vehicles spreading mayhem while an equally detritus-clad anti-hero out-spreads the mayhem, only against the evil instead of for it in The Road Warrior – an unforgettable classic storyline and the birth of the look for decades to come.

Anyone who gamed in the early 80’s on that lovely machine, the Commodore 64, could probably tell you a little bit about Wasteland (What? You mean it was published for other platforms? There were other platforms?). The game drops you into the action with no more information than you play a team of soldiers that trained in a military compound re-purposed from a federal prison completed when the bombs dropped and there’s a disturbance in the desert. Go find out what’s going on. Sure the game consisted of a whopping 4 colors, and a sprite hopped its way mannequin-style across the desert to towns no bigger than you on the main screen, but the storyline engaged you and really pulled you in. Ditto its “spiritual successors” Fallout and Fallout 2 – while the graphics are certainly better, the rich and involved storyline proved thrilling and darkly humorous.

The moral of this story is: Let’s not forget the good predecessors to the current Post-Apocalyptic hits. Without them, the current hits just may not exist.

(Originally published at the Meltdown Cafe on 5 AUG 2009)

I’m going to start right off by saying I haven’t even purchased the game yet. Do you know why? Because it’s so deliciously yummy looking that there’s NO way I couldn’t head right for the “dessert” of playing for days on end instead if getting my Ennid out on schedule. Brian Fargo, you and your team have outdone yourselves with eye candy alone.

I used to be a huge gamer – addicted. I’ve since weaned myself and haven’t been too excited about anything in the last several years, until I heard about this one. I even dig out my original Wasteland copy just to have the orange cover nearby. And I reread the entire paragraph book again. (I’m going to admit that when I played the game as a kid, over and over, it didn’t take me long to memorize all the correct passwords revealed within it.)

What I’ve decided to do is reward myself only when it’s done. I’ve been waiting for this game for 26 years. (Yeah, I’m old enough to have played the original on its original platform. It’s what sucked me into the genre in the first place, next to The Road Warrior.) So what’s a few more days?

Besides, I have a feeling after playing it for awhile, I’m going to throw a tactical nuke at my schedule to rearrange it for the second Umbra novel, I’ll be too immersed and inspired to let Vera and Shaw and Harris go for long.

Bottom line is, I’m already sold. I’ll add my thoughts later, when I’m playing. If I remember to pull myself away long enough.

Umbra’s inception began about 26 years ago, when I began writing a story to go along with the plot if the then-popular computer game, Wasteland. I’d had an elaborate backstory for my characters, much more than you got when booting up one of the old floppy discs. (Remember those flat black things where you had to punch little rectangles out of the side to be able to write on them?) Virtually none of that story survived to this point, but that decades-plus of evolution wouldn’t have been possible without that seed planted so long ago. I find it rather fitting that I’ve finally brought the story to full fruition when the sequel to my all-time childhood favorite game is arriving (about time!!!). I’ve taken the basic ideas through several years of NaNoWriMo, a couple of bad relationships, plenty of geographical changes, job changes, but one thing remains the same – the heart of the post-nuclear wasteland story, and how people would operate in such a world. What would be different? What would remain the same?

For the purists out there, I’ll break it down and address you by categories.

Science Fiction: While science elements and principles do exist within the boundaries of my story, I don’t consider this a pure science fiction novel. I will note however, that something I use in the story is not so far off as we may think. Remember when automatically opening doors only existed on the set of a Star Trek?

Forensics: For those who might address the rather sloppy methods of investigation, I will point out two things. 1) Consider I’ve done everything deliberately, knowing how investigations on crime scenes are handled. (I’ve got a minor degree in criminalistics, and yes, I got high grades in all of the classes.) Because 2) this is in the post-apoc world and they don ‘t have access to simple things like cameras that we take for granted and there’s really no proper investigative arm of the Circuit to help. A litmus test of a science fiction/fantasy novel is “can the elements of this work me moved to an opposite/modern story and leave the story relatively intact?” If the answer is yes, than it’s not a true science fiction or fantasy story. I hold the same for the post-Apocs. If I put this in a contemporary world will I have to change the story? Nope. The people running around doing what they do wouldn’t get away with any of it. I made my world mine.

Linguists: This one bothers me too, believe it or not, but I didn’t see any way around it which I could accomplish and still convey an entertaining story. I’m speaking of course of the way that language changes over time, and although my novel doesn’t specify the time of the Visitation, a considerable length is inferred. Several decades can alter a language somewhat incomprehensible. Russell Hoban in his novel Riddley Walker did a masterful job of creating a new language that was still easily understood, as did Anthony Burgess in A Clockwork Orange. I possess nowhere near the skills they employed in their tales. And, let’s face it: I had time enough to create a Tolkienesque language in its entirety in those years since imagining such a world, but chose to forego it. But I did not. Why? In order to preserve the ability for the reader to follow along and solve the mystery alongside my detective, and to more simply understand that despite decades and/or centuries, people’s motives really haven’t changed.

Firearms enthusiasts: I’m one if these too, and any mistakes I made were mine. I’m in the process of having the work reviewed for factual errors regarding weapons platforms, but I’m holding myself ultimately responsible.

Overall, I’d rather be entertaining my reader instead of spending so much time researching every little detail that I never get it published. I try not to stretch the suspension of disbelief too far but please remember that it’s there.

I’m sure I could address many more factions but I’ll let the readers who choose to do so argue about the story elements on their various forums after they’ve read the book.

Here’s to hoping you enjoy the story anyway!