Archive for the ‘SHARC’ Category

Smashwords read an eBook week - 3 MAR 2024 to 9 MAR 2024

Have a lot of running around to do, but I didn’t want you to miss out on two exciting things happening:

ONE: It’s Read an eBook Week over at Smashwords (click on the image for a link) and you can get hundreds of thousands of free books. You’re sure to find something awesome to read for 100% off or even heavily-discounted goodies. HINT: All of my currently published books? They’re in that latter category – 100% off. Hurry though, because it ends Saturday, 9 MAR 2024.

TWO: My not-yet published book, Altered Pathways, is available for pre-order. It will be out on 15 MAR 2024 (that’s just a little more than a week away!). AND… it will be available for $1.99 US until it’s published. Go get it while it’s hot. ANOTHER HINT: Head over to Smashwords for Clones Are People Two, my short story set in the same universe.

Altered Pathways - A Marn Vorsky Case File, Cyberpunk Detective Noir by TR Neff

Well, there it is, folks. Clocked in at 50084 on Day 19. I’ve made the decision to shelve it at that word count, and will come back to it after I finish the other project I’m working on.

What I’ve discovered: I’m not a planner, I’m not a pantser, I’m more of a plantser.

I read somewhere recently that they write like planning a journey. Perfect analogy. You know your destination, and which route you are going to take (roughly). What I’ve found were some stops along the way I hadn’t considered, where I “got out of the car” and explored a little. A few of them I will probably end up cutting out of the “return journey” but there are some spots I hadn’t even considered, some surprises, that I definitely need to delve into a little deeper for some richer storytelling.

There are a few things I learned about the main character, depth that wasn’t apparent in my initial ideas. Some of his backstory won’t survive the revision but I needed to go there to flesh him out, and I like what I’ve discovered. Hopefully you as my reader will like him too.

He’s got a more-or-less permanent nemesis, one that hadn’t existed at all in the rough outline or my concept ideas. It was going to be “solve a murder and go home” but this guy rears his ugly head and I knew I’d have my Moriarity for this cyberpunk Sherlock.

Hello, my name is T. R. Neff, and I am a world building junkie. Yes, I admit it, and I am happy to say that I am far from being the only one.

I started early in life, too. I loved those maps in the front of the fantasy novels in my brothers’ book collections. I drew my own maps and landscapes from those places (some of which were good, some of them pretty terrible and thankfully no longer extant). As I got a little older I was drawn to the tables in the Dungeons & Dragons books—the ones that helped to create worlds and environments on the fly. Thus comes my first reference:

Advanced Dungeons & Dragons World Builder’s Guidebook.

  1. This was one of those seminal works that helped dungeon masters create entire worlds for their campaigns. While I did play the game (you know, before computer role-playing games, where you had to use pencil, paper, dice and a whole lotta imagination!), my main interest was on the dozens of tables that helped to create randomization of continents, of geography, of cities/towns/hamlets, etc. There was even a table that helped figure the likelihood of certain fantasy-game staple professions inhabiting a city. Included with it was a pad of different kind of blank maps on which you could draw the entire world or focus in on regions. Many of these were hex maps, which any old-school role-playing enthusiast recognizes as the very best way of calculating distances for your traveling heroes. (The AD&D Boxed set had some really nice maps with clear acetate hex-map overlays for figuring travel, and was a marvelous tool for those who wanted a “clean” map but still needed a way to calculate if the hero could really reach Jemia from Roscor in less than a day…)

Why random? After all, we authors create worlds, right? Well, sometimes when we create them we conform them to all the things we know and like, and don’t let anything get too brutal for the characters we create. If we introduce tables like this, we can create a world of adversity that our characters have to deal with. We can pit them against unknowns, and see how they react. After all, that IS “character”.

 

 

Not content to settle for just the entire world that was possible from using the WBG, I remember coming across this gem:

ARES Magazine – Article on New Worlds of the Solar System

It was a series of tables for the Star Frontiers science fiction role-playing games that helped create solar systems on the fly. I used them constantly to create not only the world (using the above book) but put it in a whole system that could have things like eclipses and conjunctions and even some weird things like binary stars or twin planets. The systems could tell you how many planets and of what approximate size would be the most realistic for the types of star or stars. Water, weather, even life/technology levels could be randomized from the tables, although for most of my worlds I didn’t bother with the last several, especially if it was a fantasy world. The article was thoroughly indespensible for my worlds in space, and dictated the rather “difficult” planet in one of my stories yet to be published (set in the same universe as Clones Are People Two).

I think I even have the magazine somewhere around here, but if you could get yourself a copy, or if the article is available legally online for free, it’s worth taking a peek the next time you want to create a solar system for the world your characters are inhabiting.

 

And now, one of my new favorites, Holly Lisle’s Create a World Clinic (No Picture)

(Disclaimer: I am not an affiliate of Holly Lisle’s work, and particularly love this book. If you click on the link above and end up purchasing a copy for yourself, I will be compensated).

I don’t always agree with Holly[1], but here in World Building I discovered by reading her work that we are very much alike. As any other world-building junkie knows, and she points out, there’s an inherent danger in overbuilding (if you’re doing it for writing. If you do it as a hobby, build to your heart’s content!)

Why?

A) We –yes, I absolutely include myself here– never start writing because there’s always more world to create before we start.

B) It’s stealing time from writing other things we should be writing (like any other geek-thick hobby) and

C) We want to use EVERYTHING we create, somehow.

I won’t go into detail with my favorite part of the clinic, but if you purchase a copy for yourself I am sure you will guess what it is. THAT exercise alone was worth the price for me, and helped me have a whole lot of fun world-building but keeping it THIN enough to not let it impede the writing process.

WHEW! That’s a lot for me on world-building, and it turns out I have even more to say. But it will have to wait until next week… Hope to see you again!

 

[1] If you find yourself agreeing with any mortal being all of the time, you risk becoming a sycophant of the major ass-kissing variety, and you cease to be you because you start conforming to whatever you think THEY want you to be. I am NOT saying that Holly does this, as she absolutely does NOT and is the furthest thing from being a sycophant/conformist/ass-kisser, and one of the major reasons I respect her even if our opinions on a few things aren’t even close to being similar.